Media & Entertainment
Media & Entertainment
The International Trade Administration’s Global Media & Entertainment (M&E) Team is dedicated to supporting U.S. clients with licensing and trade services to expand in international markets. Our global network of experienced trade professionals is located throughout the United States and in U.S. Embassies and Consulates worldwide. Our team offers international business development and creative sector connections to help grow your digital business and sell and protect your Intellectual Property overseas.
Whether you’re in the digital media, film, interactive and mobile, M&E production, music, video games & eSports, print, publishing & eBooks, streaming, MVoD, television or broadcast sectors, and brand licensing of M&E products - our team can help you go global!
Industry Overview (Updated August 2024)
- The U.S. Media and Entertainment (M&E) industry is the largest in the world at $649 billion (of the $2.8 trillion global market) and is projected to grow to $808 billion by 2028 at an average yearly rate of 4.3% (PwC 2024).
- The M&E industry has been steadily recovering from the COVID-19 pandemic, with global revenue from live events such as music performances and cinema box office rising year-on-year in 2023 by 26% and 30.4%, respectively. Live events represented 38.6% of the net increase in M&E spending in 2023 (PwC 2024).
- The M&E industry is comprised of businesses that produce, distribute and offer ancillary digital services and products for: the Motion Pictures, Television programs and Commercials along with Streaming Content, Music, Video and Audio recordings, Broadcast, Radio, Text and Book Publishing, eSports and Video Games sectors.
- In 2021, total copyright industries added 2.9 trillion dollars to the U.S. economy (accounting for 12.52%) and employed over 16 million workers. These industries grew on average 4.67% a year, while the U.S. economy as a whole averaged 1.76% annually (IIPA 2022).
Featured Events

Virtual
Are you ready to take your gaming business global? Join the U.S. Commercial Service for a FREE webinar introducing gamescom, the world's largest event for computer and video games, taking place in Cologne, Germany. Whether you're a U.S. - developer, publisher, or tech provider, this is your gateway to connecting with global industry leaders, and potential partners.  This free webinar is designed specifically for U.S. companies looking to expand their global reach.Â
How Can We Help You Expand Your Exports?





Media & Entertainment Market Intelligence
Saudi Arabia’s Vision 2030 economic diversification plan includes a Sports Clubs Investment and Privatization Project.
The German book market is important for publishers and booksellers and is demonstrating a robust recovery.
Given Japan’s worsening labor shortage, U.S. companies with innovative labor-saving AI-equipped high-tech products have opportunities in broadcasting industry.